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Arthouse

I set out to give art buyers a gallery-like experience in-app. Having worked in two galleries, I had a good understanding of what people enjoyed about the experience.
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The goal
Give artists a professional way to showcase their work online and give buyers a convenient way to find art that feels like gallery shopping.
My process
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First, user research to identify pain points
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Personas
User research summary
I spoke with collectors to learn about their struggles buying art through existing apps.
User pain points
1
Ease of use
Current options are overly complicated.
2
Aesthetics
Users want a gallery-like experience.
3
Mobile options
Most art marketplaces aren't mobile optimized.
Personas
After my initial user research, I created two personas to better understand the types of users who would want the Arthouse app.
Designing
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Paper wireframes
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Digital wireframes
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Low-fidelity prototype
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Usability study
Paper wireframes
Using Crazy 8's, I rapidly iterated on ideas and created a few concepts.


Digital wireframes
I selected the strongest design and brought it into Figma.

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Then I drafted four more frames to finish the low fidelity prototype.
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Usability study findings
With the lofi-prototype done, it was time for testing. So I ran five users through a list of tasks in the prototype and identified three areas for improvement.
1
Hidden pages
40% of users couldn't find the explore or cart pages.
2
Navigation
60% of users wanted a form of nav like a hamburger menu.
3
Button visibility
40% of users missed buttons on top of images.
Refining
the design
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Mockups
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Usability study #2
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Refined mockups
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High fidelity prototype
Mockups
Using new insights I added a top-line search bar, hamburger menu, and bottom navigation. I learned that users wanted to explore from the home page, so I added art categories for easy browsing.
home page top
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Usability study #2
Time to test the design again. The feedback this time helped me stay focused on the user needs as I took the design into high-fidelity.
1
Navigation issues
60% of users wanted a hamburger menu.
2
Finding artist info
40% struggled to find artist profile pages.
3
Cluttered design
80% of users want a more simplified look.
Refined mockups
I created a logo and tagline, shifted to a dark theme, and simplified the design. I cut the featured artist section and made the search bar more prominent. I changed the categories to scrolling carousels of artwork and updated the design to work on the new iOS.
Before
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After

Final mockups
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High fidelity prototype
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Reflecting
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Meeting the goal
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Lessons learned
Meeting the goal
Merging my knowledge of art galleries with all I learned from the user studies, I was able to create an app that feels more like the in-gallery experience.
"It's looking really good! I'm super impressed. Keep it up!"
Rishi N.
Product designer & study participant
Lessons learned
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Test, test, test.
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The user is always right.
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Bringing an in-person experience into an app is tough.
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